free web stats This Simple Fix Could Finally Solve Helldivers 2’s Broken Booster Meta – Zing Velom

This Simple Fix Could Finally Solve Helldivers 2’s Broken Booster Meta

You already know how important boosters are in Helldivers 2, as they grant you special bonuses. Even though players have access to plenty of them, only a few are being used commonly, as they are probably the best. Furthermore, it would be stupid if SEAF isn’t using the best tools to fight its celestial foes.

In PvE games like Helldivers 2, passive bonuses can make a big impact, which every booster delivers. But in the current meta, most of us are using the same combinations, which is making the experience mundane at best, which is why players are requesting high command (developers) to make the situation better.

These Helldivers 2 boosters are so broken that they’re causing the game to feel repetitive

An image showing the gameplay of Helldivers 2.
We only want the best for protecting Super Earth. | Image Credit: Arrowhead Games Studio

In Helldivers 2, if you’re not using boosters, you’re not serious about defending the honor of Super Earth. But Super Earth has its flaws as they are constantly uses funds to create new boosters for fellow divers find useless.

Not that they are, but it’s incomparable to three golden picks for SEAF: Hellpod Space Optimization, Vitality Enhancement, and Stamina Enhancement. Most of the divers are using these all the time, since they are considered mandatory for dropping into battle.

Storage is a massive issue for every diver, as they can’t keep asking for supply drops regularly during battle. Thus, the Hellpod Space Optimization became a mandate for many, as we can last longer after diving without extra support.

In addition to that, players pick Vitality Enchancement and Stamina Enchancement boosters for obvious reasons. You need to be at your peak on the battlefield, or you’ll die. Nobody wants to end their offensive campaign of protecting Super Earth too quickly!

Due to their common use case, things are rather dull in terms of fun. u/Substancial-Ad-5521 also highlighted the infuriating situation on the r/Helldivers subreddit. In the discussion thread, many agreed to the notion, like true Democrats.

The solution the original poster suggested might be a bit controversial for Helldivers 2 devs to implement, but there seems to be no way around it. They suggested that the three commonly used boosters should be made permanent to the Super Destroyer so players can use other boosters and experiment with them.

Will making the boosters permanent for all fix Helldiver 2‘s balancing issues?

It’s debatable at best, but again, leaning towards a no would be a better choice. You think of it, the boosters are there to add more kick to regular divers. Even though many divers are complaining about it, that’s something they do all the time.

If they are made permanent, divers will have these enhancements alongside slots for other boosters. That would make everyone overpowered, which would affect the player base negatively.

However, if these boosters are nerfed to match the effectiveness of others, it would help. But still, many would continue to use them regardless, since they will remain necessary, since they improve their base stats. Moreover, removing them will cause an outcry in the community, as they are meta.

How can Arrowhead escape this deadlock, then? Maybe the solution falls on all of us. If you’re tired of using the same boosters, maybe switch them? Yes, your health, stamina, and storage might take a hit, and make your experience harder. But, isn’t that the point of playing Helldivers 2?

Do you think the meta boosters should be made permanent in Helldivers 2? Or do you suggest that Arrowhead should adjust the stats of these boosters? Don’t be shy, share your thoughts in the comments below!

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